In Exploring mode, I scour the current scenario and find clues to explain what's happening - who is the pusher, and who is being pushed? What kind of objects is the pusher carrying that might suggest his identity? I harvest key names, locations, and verbs, which fill the lower section of my screen like a bizarre set of fridge magnet words. I can switch between two modes, Exploring and Thinking, which are both fairly straightforward to pick up. There's a man being pushed off a cliff, and a sprinkle of hotspots around the screen inviting me to delve deeper. As I examine this first scenario - a perfectly frozen moment in time with potent little touches of animation - a few exploratory clicks are enough to get going. Golden Idol plays on basic intuition and common sense, and while it takes me a few moments to warm up to the game, I soon develop genuine admiration for its simplicity. Availability: Out now on PC (Steam, GOG).The aesthetic is pixel-perfect nostalgic - a lively hand-illustrated style that invokes the caricature-like angles of Maniac Mansion and Day of the Tentacle, and the satirical prints of editorial cartoonists like William Hogarth, who chronicled London's current events in the 1700s. ![]() The game's chapters are made up of brilliant tableaus that tell the tale of the Cloudsley dynasty - one of whom is in the first opening scenario - and how they leave their mark upon a fictional version of 18th-century England. ![]() There are no explanations, no friendly tutorial pop-ups, and no hand-holding - my favorite (and arguably the best) way to start a mystery. ![]() Witty, observational writing and a hands-off approach to deduction elevate this excellent period murder-mystery to a singular work.Īs a lifelong lover of period dramas and detective games, I was delighted to start up The Case of the Golden Idol and find myself in media res, watching a murder unfold on-screen.
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